Ant Democracy

A colony is just numbers going up. Until it isn't.

Storehouse
0
Harvest / sec
0
Colony output
0
Instinct
0×1.00 production
the nest
Murmurs travel through chambers no worker remembers digging.
colony cycle · permanent progress

Prepare the Founding Swarm

When this colony matures, it collapses into a founding swarm. The chambers reset; accumulated Instinct survives and multiplies every future harvest exponentially.

+8Instinct at maturity
0 / 1.00M colony outputcube-root memory · exponential harvest
next colony beat100 output · First stores
Trail Mind automation awakens after the first swarm.

The Colony

Worker Ant 0
Forages. +0.5 food/sec each.
Tunnel 0
Widens the nest. +15% throughput each.
Nursery 0
Auto-raises a worker every 15s.
Soldier Ant 0
+1 food/sec. Steadies the colony later.
Fungus Beds 0
Combed leaf-mold feeds the whole nest.Tier I unlocks at 100K colony output · +7% harvest
Colony save recovery

something has changed underground

The Colony Has Politics

The workers gather. The soldiers arm. The Queen's Court whispers. This was never about food — it was about who gets to rule. Keep all three loyal, or lose the colony to the one you neglect.

Paused

The colony is frozen — no food, no politics, no time passes while you're away.

Credits

Icons — UI/faction/resource icons from game-icons.net, licensed CC BY 3.0. Recolored and background-stripped; no other modification.
Lorc (lorcblog.blogspot.com): wheat, meat, crown, king, cog, scales, conversation, backstab.
Delapouite (delapouite.com): ant, ants, two-coins, throne-king, queen-crown, beehive, cave-entrance, hive-mind, cornucopia.
sbed: hive, helmet.
Everything else — fonts: system font stack, no third-party fonts embedded. Audio: fully procedural (WebAudio oscillators), no audio assets. Colony art, code, and design: original to this project.

Welcome to the Colony

You're founding an ant colony. It starts simple — it won't stay that way.

1. Click the nest to gather food by hand.
2. Spend food on Workers, Tunnels, Nurseries, and Soldiers — they gather for you.
3. Eventually the colony develops politics. Keep the Workers, Soldiers, and Court all loyal, or lose control to whichever faction you neglect.
4. When the colony matures, collapse it into a new founding swarm — each generation carries lasting Instinct into the next.